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The fact that I am not all that familiar with comic pulp tradition, on the other hand, perhaps makes me the ideal reader of the book. Someone entrenched in modern comics, being given the key to a rich pulp history and being shown just how much greatness there is to be found there. And that is without doubt part of Ellis's mission here, as our archaeologists are more storytelling archaeologists than anything else, uncovering a time when stories in comics were more diverse and routed in a rather more basic discourse.
Further, Ellis looks to incorporate it all into one coherent world in Planetary. We are repeatedly told by Drummer, a character with the ability to manipulate information, about how magic and science and the superpowers that exist in this universe are all just part of some larger code. This is a really cool idea that never comes across particularly convincingly. Ellis's attempts to create a coherent narrative from all of these different genres shows no lack of ambition and no little amount of skill, yet never end up working. Really, it drains the narrative of a central driving force and a slows character development down to a crawl.
Where I really felt the story suffered was in it's characters. Elijah Snow, Jakita and Drummer are not badly written or badly conceived characters, but there's no point of connection between us and them. They develop slowly, often pushed to the side by other narratives, and it often feels like there is no destination. I'd argue that only one of them really gets a resolution, and the emotional core of their story comes out of left field to a great extent. The characters are not all that engaging, and although subtly developed in many respects, there is too little to latch onto.
Warren Ellis is well known for his decompressed storytelling, and this is my first real experience with it. Personally, I found it made the stories rushed and overly terse, leading to the sense that none of the little stories told within Planetary felt entirely satisfying. The artwork is very pretty and detailed, but also a little too static and clinical. To a great extent, much of my disconnect from the comic was due to the art. Very good nice looking art, but nI never felt it was great at telling a story.
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I've went rather hard on this series, but for what it's worth it is original, inventive, subtle, pretty looking and does not suffer from a lack of depth. Upon execution, all these great plans and ideas were never really translated into a cohesive story, and a sense of balanced to keep everything in check is really needed in this series. If your a fan of more intelligent comics, or of pulp comics or of Warren Ellis this is certainly worth giving a look, but I can't look past it's core problem of being unable to engage me as a reader.
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